Splatoon 3 Maps Hierarchy
S tier
- Humpback Pumptrack
- wide, don’t have to play the middle, plenty of opportunity to play a whole round without fighting others. Just paint!
- Mahi Mahi Resort
- it moves! Just a ton of fun, plenty of space and don’t have to be relegated to fighting in the middle.
- Wahoo World
- huge map, rotating thing is fun, super fun when your team is good
A tier
- Eeltail Alley
- several levels, plenty of space, hard to absolutely dominate on but super satisfying when you do
- Hammerhead Bridge
- fantastic for Splat Hammer, otherwise a bit one note and narrow
- Marlin Airport
- lots of fun interactive map pieces like fans and moving platforms
B tier
- Undertow Spillway
- narrow but plenty of height to play around with
- Hagglefish Market
- Crableg Capital
- a lot of opportunity to play upstairs and downstairs
- Mako Mart
- old school map, pretty fun to Ultra Stamp on, plenty of options to run around and dodge
C tier
- Inkblot Art Academy
- Sturgeon Shipyard
- comes up on repeat far too often
- Shipshape Cargo Co.
- a bit small and generic, but not bad
- Bluefin Depot
- pretty small, too many places for people to come up behind you. Watch out for the gaping hole in the middle of the map!
- Barnacle & Dime
- chaotic, very flat, easy to get ganged-up on
D tier
- Um’ami Ruins
- Pretty intense and small map, but if you’re not the first to take the middle, you’ve lost.
- Museum d’Alfonsino
- takes forever to get to the action, small area of actual play
- Flounder Heights
- it’s pretty fun to “bungee jump” off the starting point, but otherwise pretty meh map. A lot of climbing.
F tier
- Mincemeat Metalworks
- choke-point only kinda play, plus you can fall through the grates / fall off the map too easily, whilst getting bombarded by snipers
unplaced / need to play more
- Scorch Gorge
- Brinewater Springs
- Manta Maria
- Robo ROM-en